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	<id>https://wiki.etinerra.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WikiDungeonMaster</id>
	<title>Chronicles of Etinerra - User contributions [en]</title>
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	<updated>2026-05-23T01:02:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=417</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=417"/>
		<updated>2025-04-24T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Of the various civilized beings of the [[Lands of Men | Lands]], it is only Humans who worship gods. [[Elves]] and [[Littlelings]] view this activity by Man as a type of obsession, although they do not deny that a divine power can be demonstrated.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Chaotic Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Lawful Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Neutral Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Chaotic_Gods&amp;diff=416</id>
		<title>Chaotic Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Chaotic_Gods&amp;diff=416"/>
		<updated>2025-04-24T15:09:41Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
== Chaotic Gods ==&lt;br /&gt;
&lt;br /&gt;
Ayu - chaotic goddess of the winds&lt;br /&gt;
&lt;br /&gt;
Braz-kazen - chaotic god of smoke&lt;br /&gt;
&lt;br /&gt;
Coriptis - chaotic goddess of battle&lt;br /&gt;
&lt;br /&gt;
Doran - chaotic god of peace&lt;br /&gt;
&lt;br /&gt;
Erion - chaotic dog god&lt;br /&gt;
&lt;br /&gt;
Feninva - chaotic goddess of blood&lt;br /&gt;
&lt;br /&gt;
Jedahad-bird - chaotic god of summer storms&lt;br /&gt;
&lt;br /&gt;
Kalkala - chaotic fire god&lt;br /&gt;
&lt;br /&gt;
Losborst - chaotic god of wine&lt;br /&gt;
&lt;br /&gt;
[[Malachai]] - chaotic god of vain strength§&lt;br /&gt;
&lt;br /&gt;
[[Malowdorn]] - chaotic god of shadows§&lt;br /&gt;
&lt;br /&gt;
[[Mesha]] - chaotic bringer of the seasons§&lt;br /&gt;
&lt;br /&gt;
[[Moloch]] - chaotic orc god§&lt;br /&gt;
&lt;br /&gt;
Ostyed - chaotic god of natural disasters&lt;br /&gt;
&lt;br /&gt;
Partressa - chaotic goddess of deep water fish&lt;br /&gt;
&lt;br /&gt;
Pasperus - chaotic god of the southern stars&lt;br /&gt;
&lt;br /&gt;
Penelopania - chaotic goddess of music&lt;br /&gt;
&lt;br /&gt;
Phread - chaotic god of unseeing&lt;br /&gt;
&lt;br /&gt;
Rahda - chaotic child god&lt;br /&gt;
&lt;br /&gt;
Selyton - chaotic god of pain&lt;br /&gt;
&lt;br /&gt;
Shashuk - the chaotic great red dragon&lt;br /&gt;
&lt;br /&gt;
Sohork - chaotic god of pillaging&lt;br /&gt;
&lt;br /&gt;
Suthak - chaotic goddess of fertility&lt;br /&gt;
&lt;br /&gt;
Tel Star - chaotic god of the northern stars&lt;br /&gt;
&lt;br /&gt;
Tika-nahu - chaotic god of fires&lt;br /&gt;
&lt;br /&gt;
Torrchas - chaotic god of fools&lt;br /&gt;
&lt;br /&gt;
Vivistat - chaotic god of doom unexplained&lt;br /&gt;
&lt;br /&gt;
Xirchiriog - chaos unbounded&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Chaotic_Gods&amp;diff=415</id>
		<title>Chaotic Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Chaotic_Gods&amp;diff=415"/>
		<updated>2025-04-24T15:09:10Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;== Overview ==   == Chaotic Gods ==  Ayu - chaotic goddess of the winds  Braz-kazen - chaotic god of smoke  Coriptis - chaotic goddess of battle  Doran - chaotic god of peace  Erion - chaotic dog god  Feninva - chaotic goddess of blood  Jedahad-bird - chaotic god of summer storms  Kalkala - chaotic fire god  Losborst - chaotic god of wine  Malachai - chaotic god of vain strength§  Malowdorn - chaotic god of shadows§  Mesha - chaotic bringer of the seasons§  Moloch - c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
== Chaotic Gods ==&lt;br /&gt;
&lt;br /&gt;
Ayu - chaotic goddess of the winds&lt;br /&gt;
&lt;br /&gt;
Braz-kazen - chaotic god of smoke&lt;br /&gt;
&lt;br /&gt;
Coriptis - chaotic goddess of battle&lt;br /&gt;
&lt;br /&gt;
Doran - chaotic god of peace&lt;br /&gt;
&lt;br /&gt;
Erion - chaotic dog god&lt;br /&gt;
&lt;br /&gt;
Feninva - chaotic goddess of blood&lt;br /&gt;
&lt;br /&gt;
Jedahad-bird - chaotic god of summer storms&lt;br /&gt;
&lt;br /&gt;
Kalkala - chaotic fire god&lt;br /&gt;
&lt;br /&gt;
Losborst - chaotic god of wine&lt;br /&gt;
&lt;br /&gt;
Malachai - chaotic god of vain strength§&lt;br /&gt;
&lt;br /&gt;
Malowdorn - chaotic god of shadows§&lt;br /&gt;
&lt;br /&gt;
Mesha - chaotic bringer of the seasons§&lt;br /&gt;
&lt;br /&gt;
Moloch - chaotic orc god§&lt;br /&gt;
&lt;br /&gt;
Ostyed - chaotic god of natural disasters&lt;br /&gt;
&lt;br /&gt;
Partressa - chaotic goddess of deep water fish&lt;br /&gt;
&lt;br /&gt;
Pasperus - chaotic god of the southern stars&lt;br /&gt;
&lt;br /&gt;
Penelopania - chaotic goddess of music&lt;br /&gt;
&lt;br /&gt;
Phread - chaotic god of unseeing&lt;br /&gt;
&lt;br /&gt;
Rahda - chaotic child god&lt;br /&gt;
&lt;br /&gt;
Selyton - chaotic god of pain&lt;br /&gt;
&lt;br /&gt;
Shashuk - the chaotic great red dragon&lt;br /&gt;
&lt;br /&gt;
Sohork - chaotic god of pillaging&lt;br /&gt;
&lt;br /&gt;
Suthak - chaotic goddess of fertility&lt;br /&gt;
&lt;br /&gt;
Tel Star - chaotic god of the northern stars&lt;br /&gt;
&lt;br /&gt;
Tika-nahu - chaotic god of fires&lt;br /&gt;
&lt;br /&gt;
Torrchas - chaotic god of fools&lt;br /&gt;
&lt;br /&gt;
Vivistat - chaotic god of doom unexplained&lt;br /&gt;
&lt;br /&gt;
Xirchiriog - chaos unbounded&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Neutral_Gods&amp;diff=414</id>
		<title>Neutral Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Neutral_Gods&amp;diff=414"/>
		<updated>2025-04-24T15:09:02Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;== Overview ==  == Neutral Gods ==  Almon - neutral god of travellers§  Artura - neutral god of blacksmiths§  Aniu - neutral lord of time  Bandorack - neutral god of feline animals  Beytnorn - neutral god of trees  Bondorr - neutral god of swords  Corrno - neutral god of thieves  Dacron - neutral god of craftsmen  Dyrantril - neutral god of alchemy  Eqni - neutral earth god  Frantilla - neutral goddess of flying  Grismal - neutral guardian of the underworld  He...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Neutral Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Almon]] - neutral god of travellers§&lt;br /&gt;
&lt;br /&gt;
[[Artura]] - neutral god of blacksmiths§&lt;br /&gt;
&lt;br /&gt;
Aniu - neutral lord of time&lt;br /&gt;
&lt;br /&gt;
Bandorack - neutral god of feline animals&lt;br /&gt;
&lt;br /&gt;
Beytnorn - neutral god of trees&lt;br /&gt;
&lt;br /&gt;
Bondorr - neutral god of swords&lt;br /&gt;
&lt;br /&gt;
Corrno - neutral god of thieves&lt;br /&gt;
&lt;br /&gt;
Dacron - neutral god of craftsmen&lt;br /&gt;
&lt;br /&gt;
Dyrantril - neutral god of alchemy&lt;br /&gt;
&lt;br /&gt;
Eqni - neutral earth god&lt;br /&gt;
&lt;br /&gt;
Frantilla - neutral goddess of flying&lt;br /&gt;
&lt;br /&gt;
Grismal - neutral guardian of the underworld&lt;br /&gt;
&lt;br /&gt;
Hercon - neutral goddess of directional magic&lt;br /&gt;
&lt;br /&gt;
Ihlwynd - neutral god of pestilence&lt;br /&gt;
&lt;br /&gt;
Kodeus - neutral god of dexterity and thieves&lt;br /&gt;
&lt;br /&gt;
Limtram - neutral goddess of meadows&lt;br /&gt;
&lt;br /&gt;
Mabont - neutral god of sight&lt;br /&gt;
&lt;br /&gt;
Mosinylo - neutral god of the north wind&lt;br /&gt;
&lt;br /&gt;
Mungo - neutral god of nightmares&lt;br /&gt;
&lt;br /&gt;
Pernatem - neutral god of sculptures&lt;br /&gt;
&lt;br /&gt;
Phelonious - neutral god of ancient kings&lt;br /&gt;
&lt;br /&gt;
Promehene - neutral god of time&lt;br /&gt;
&lt;br /&gt;
Rashtri - neutral goddess of revenge&lt;br /&gt;
&lt;br /&gt;
Rhiannon - neutral goddess of witches&lt;br /&gt;
&lt;br /&gt;
Tar-ark - neutral god of invisible&lt;br /&gt;
&lt;br /&gt;
Targome - neutral god of aerial predators&lt;br /&gt;
&lt;br /&gt;
Teros - neutral god of the forest&lt;br /&gt;
&lt;br /&gt;
Vidmor - neutral bee goddess&lt;br /&gt;
&lt;br /&gt;
Zarkon - neutral god of long rivers&lt;br /&gt;
&lt;br /&gt;
[[Zorus]] - neutral god of the five seas§&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Lawful_Gods&amp;diff=413</id>
		<title>Lawful Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Lawful_Gods&amp;diff=413"/>
		<updated>2025-04-24T14:54:46Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Lawful Gods ==&lt;br /&gt;
&lt;br /&gt;
Aladantle - lawful goddess of beauty&lt;br /&gt;
&lt;br /&gt;
Alinah - lawful goddess of the moon&lt;br /&gt;
&lt;br /&gt;
Bachontoi - lawful god of red wisdom&lt;br /&gt;
&lt;br /&gt;
Bukera - lawful god of desert mountains&lt;br /&gt;
&lt;br /&gt;
Crondussa - lawful goddess of eagles&lt;br /&gt;
&lt;br /&gt;
Kadrim - lawful god of small birds&lt;br /&gt;
&lt;br /&gt;
Kuvartma - lawful god of the moon&lt;br /&gt;
&lt;br /&gt;
Margonne - lawful god of evil plans&lt;br /&gt;
&lt;br /&gt;
Mondorent - lawful goddess of tombs&lt;br /&gt;
&lt;br /&gt;
Montintra - lawful goddess of lightning and mirrors&lt;br /&gt;
&lt;br /&gt;
Natosath - lawful god of death&lt;br /&gt;
&lt;br /&gt;
Ragtha - lawful god of the lakes&lt;br /&gt;
&lt;br /&gt;
Sashu - lawful god of justice&lt;br /&gt;
&lt;br /&gt;
Scodem - lawful god of the hunt&lt;br /&gt;
&lt;br /&gt;
Shindra - lawful goddess of dancing girls&lt;br /&gt;
&lt;br /&gt;
Sinakad - lawful god of mercy for the trapped&lt;br /&gt;
&lt;br /&gt;
[[Tangadorin]] - lawful god of seeing&lt;br /&gt;
&lt;br /&gt;
Tyrebill - lawful god of light&lt;br /&gt;
&lt;br /&gt;
Umannah - lawful sun god&lt;br /&gt;
&lt;br /&gt;
Vernaha - lawful pixie goddess&lt;br /&gt;
&lt;br /&gt;
Vicon - lawful goddess of visions&lt;br /&gt;
&lt;br /&gt;
[[Vanir]] - lawful god of glorious battle§&lt;br /&gt;
&lt;br /&gt;
[[Yorkai]] - lawful god of doorways and thresholds§&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=411</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=411"/>
		<updated>2025-04-24T14:53:06Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Replaced content with &amp;quot;Chaotic Gods  Lawful Gods  Neutral Gods&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chaotic Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Lawful Gods]]&lt;br /&gt;
&lt;br /&gt;
[[Neutral Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Lawful_Gods&amp;diff=410</id>
		<title>Lawful Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Lawful_Gods&amp;diff=410"/>
		<updated>2025-04-24T14:52:27Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;== Overview ==  == Lawful Gods ==  Aladantle - lawful goddess of beauty  Alinah - lawful goddess of the moon  Bachontoi - lawful god of red wisdom  Bukera - lawful god of desert mountains  Crondussa - lawful goddess of eagles  Kadrim - lawful god of small birds  Kuvartma - lawful god of the moon  Margonne - lawful god of evil plans  Mondorent - lawful goddess of tombs  Montintra - lawful goddess of lightning and mirrors  Natosath - lawful god of death  Ragtha - lawful go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Lawful Gods ==&lt;br /&gt;
&lt;br /&gt;
Aladantle - lawful goddess of beauty&lt;br /&gt;
&lt;br /&gt;
Alinah - lawful goddess of the moon&lt;br /&gt;
&lt;br /&gt;
Bachontoi - lawful god of red wisdom&lt;br /&gt;
&lt;br /&gt;
Bukera - lawful god of desert mountains&lt;br /&gt;
&lt;br /&gt;
Crondussa - lawful goddess of eagles&lt;br /&gt;
&lt;br /&gt;
Kadrim - lawful god of small birds&lt;br /&gt;
&lt;br /&gt;
Kuvartma - lawful god of the moon&lt;br /&gt;
&lt;br /&gt;
Margonne - lawful god of evil plans&lt;br /&gt;
&lt;br /&gt;
Mondorent - lawful goddess of tombs&lt;br /&gt;
&lt;br /&gt;
Montintra - lawful goddess of lightning and mirrors&lt;br /&gt;
&lt;br /&gt;
Natosath - lawful god of death&lt;br /&gt;
&lt;br /&gt;
Ragtha - lawful god of the lakes&lt;br /&gt;
&lt;br /&gt;
Sashu - lawful god of justice&lt;br /&gt;
&lt;br /&gt;
Scodem - lawful god of the hunt&lt;br /&gt;
&lt;br /&gt;
Shindra - lawful goddess of dancing girls&lt;br /&gt;
&lt;br /&gt;
Sinakad - lawful god of mercy for the trapped&lt;br /&gt;
&lt;br /&gt;
[[Tangadorin]] - lawful god of seeing&lt;br /&gt;
&lt;br /&gt;
Tyrebill - lawful god of light&lt;br /&gt;
&lt;br /&gt;
Umannah - lawful sun god&lt;br /&gt;
&lt;br /&gt;
Vernaha - lawful pixie goddess&lt;br /&gt;
&lt;br /&gt;
Vicon - lawful goddess of visions&lt;br /&gt;
&lt;br /&gt;
[[Vanir]] - lawful god of glorious battle§&lt;br /&gt;
&lt;br /&gt;
[[Yorkai]] - lawful god of doorways and thresholds§&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=408</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=408"/>
		<updated>2025-04-24T14:46:18Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chaotic Gods ==&lt;br /&gt;
&lt;br /&gt;
Ayu - chaotic goddess of the winds&lt;br /&gt;
&lt;br /&gt;
Braz-kazen - chaotic god of smoke&lt;br /&gt;
&lt;br /&gt;
Coriptis - chaotic goddess of battle&lt;br /&gt;
&lt;br /&gt;
Doran - chaotic god of peace&lt;br /&gt;
&lt;br /&gt;
Erion - chaotic dog god&lt;br /&gt;
&lt;br /&gt;
Feninva - chaotic goddess of blood&lt;br /&gt;
&lt;br /&gt;
Jedahad-bird - chaotic god of summer storms &lt;br /&gt;
&lt;br /&gt;
Kalkala - chaotic fire god &lt;br /&gt;
&lt;br /&gt;
Losborst - chaotic god of wine &lt;br /&gt;
&lt;br /&gt;
[[Malachai]] - chaotic god of vain strength§ &lt;br /&gt;
&lt;br /&gt;
[[Malowdorn]] - chaotic god of shadows§ &lt;br /&gt;
&lt;br /&gt;
[[Mesha]] - chaotic bringer of the seasons§ &lt;br /&gt;
&lt;br /&gt;
[[Moloch]] - chaotic orc god§ &lt;br /&gt;
&lt;br /&gt;
Ostyed - chaotic god of natural disasters&lt;br /&gt;
&lt;br /&gt;
Partressa - chaotic goddess of deep water fish&lt;br /&gt;
&lt;br /&gt;
Pasperus - chaotic god of the southern stars&lt;br /&gt;
&lt;br /&gt;
Penelopania - chaotic goddess of music&lt;br /&gt;
&lt;br /&gt;
Phread - chaotic god of unseeing&lt;br /&gt;
&lt;br /&gt;
Rahda - chaotic child god&lt;br /&gt;
&lt;br /&gt;
Selyton - chaotic god of pain&lt;br /&gt;
&lt;br /&gt;
Shashuk - the chaotic great red dragon&lt;br /&gt;
&lt;br /&gt;
Sohork - chaotic god of pillaging&lt;br /&gt;
&lt;br /&gt;
Suthak - chaotic goddess of fertility&lt;br /&gt;
&lt;br /&gt;
Tel Star - chaotic god of the northern stars&lt;br /&gt;
&lt;br /&gt;
Tika-nahu - chaotic god of fires&lt;br /&gt;
&lt;br /&gt;
Torrchas - chaotic god of fools&lt;br /&gt;
&lt;br /&gt;
Vivistat - chaotic god of doom unexplained&lt;br /&gt;
&lt;br /&gt;
Xirchiriog - chaos unbounded&lt;br /&gt;
&lt;br /&gt;
== Lawful Gods ==&lt;br /&gt;
&lt;br /&gt;
Aladantle - lawful goddess of beauty&lt;br /&gt;
&lt;br /&gt;
Alinah - lawful goddess of the moon&lt;br /&gt;
&lt;br /&gt;
Bachontoi - lawful god of red wisdom&lt;br /&gt;
&lt;br /&gt;
Bukera - lawful god of desert mountains&lt;br /&gt;
&lt;br /&gt;
Crondussa - lawful goddess of eagles&lt;br /&gt;
&lt;br /&gt;
Kadrim - lawful god of small birds&lt;br /&gt;
&lt;br /&gt;
Kuvartma - lawful god of the moon&lt;br /&gt;
&lt;br /&gt;
Margonne - lawful god of evil plans&lt;br /&gt;
&lt;br /&gt;
Mondorent - lawful goddess of tombs&lt;br /&gt;
&lt;br /&gt;
Montintra - lawful goddess of lightning and mirrors&lt;br /&gt;
&lt;br /&gt;
Natosath - lawful god of death&lt;br /&gt;
&lt;br /&gt;
Ragtha - lawful god of the lakes&lt;br /&gt;
&lt;br /&gt;
Sashu - lawful god of justice&lt;br /&gt;
&lt;br /&gt;
Scodem - lawful god of the hunt&lt;br /&gt;
&lt;br /&gt;
Shindra - lawful goddess of dancing girls&lt;br /&gt;
&lt;br /&gt;
Sinakad - lawful god of mercy for the trapped&lt;br /&gt;
&lt;br /&gt;
[[Tangadorin]] - lawful god of seeing&lt;br /&gt;
&lt;br /&gt;
Tyrebill - lawful god of light&lt;br /&gt;
&lt;br /&gt;
Umannah - lawful sun god&lt;br /&gt;
&lt;br /&gt;
Vernaha - lawful pixie goddess&lt;br /&gt;
&lt;br /&gt;
Vicon - lawful goddess of visions&lt;br /&gt;
&lt;br /&gt;
[[Vanir]] - lawful god of glorious battle§&lt;br /&gt;
&lt;br /&gt;
[[Yorkai]] - lawful god of doorways and thresholds§&lt;br /&gt;
&lt;br /&gt;
== Neutral Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Almon]] - neutral god of travelers&lt;br /&gt;
&lt;br /&gt;
Artura - neutral god of blacksmiths&lt;br /&gt;
&lt;br /&gt;
Aniu - neutral lord of time&lt;br /&gt;
&lt;br /&gt;
Bandorack - neutral god of feline animals&lt;br /&gt;
&lt;br /&gt;
Beytnorn - neutral god of trees&lt;br /&gt;
&lt;br /&gt;
Bondorr - neutral god of swords&lt;br /&gt;
&lt;br /&gt;
Corrno - neutral god of thieves&lt;br /&gt;
&lt;br /&gt;
Dacron - neutral god of craftsmen&lt;br /&gt;
&lt;br /&gt;
Dyrantril - neutral god of alchemy&lt;br /&gt;
&lt;br /&gt;
Eqni - neutral earth god&lt;br /&gt;
&lt;br /&gt;
Frantilla - neutral goddess of flying&lt;br /&gt;
&lt;br /&gt;
Grismal - neutral guardian of the underworld&lt;br /&gt;
&lt;br /&gt;
Hercon - neutral goddess of directional magic&lt;br /&gt;
&lt;br /&gt;
Ihlwynd - neutral god of pestilence&lt;br /&gt;
&lt;br /&gt;
Kodeus - neutral god of dexterity and thieves&lt;br /&gt;
&lt;br /&gt;
Limtram - neutral goddess of meadows&lt;br /&gt;
&lt;br /&gt;
Mabont - neutral god of sight&lt;br /&gt;
&lt;br /&gt;
Mosinylo - neutral god of the north wind&lt;br /&gt;
&lt;br /&gt;
Mungo - neutral god of nightmares&lt;br /&gt;
&lt;br /&gt;
Pernatem - neutral god of sculptures&lt;br /&gt;
&lt;br /&gt;
Phelonious - neutral god of ancient kings&lt;br /&gt;
&lt;br /&gt;
Promehene - neutral god of time&lt;br /&gt;
&lt;br /&gt;
Rashtri - neutral goddess of revenge&lt;br /&gt;
&lt;br /&gt;
Rhiannon - neutral goddess of witches&lt;br /&gt;
&lt;br /&gt;
Tar-ark - neutral god of invisible&lt;br /&gt;
&lt;br /&gt;
Targome - neutral god of aerial predators&lt;br /&gt;
&lt;br /&gt;
Teros - neutral god of the forest&lt;br /&gt;
&lt;br /&gt;
Vidmor - neutral bee goddess&lt;br /&gt;
&lt;br /&gt;
Zarkon - neutral god of long rivers&lt;br /&gt;
&lt;br /&gt;
[[Zorus]] - neutral god of the five seas§&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=407</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=407"/>
		<updated>2025-04-24T14:43:07Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chaotic Gods ==&lt;br /&gt;
&lt;br /&gt;
Ayu - chaotic goddess of the winds&lt;br /&gt;
Braz-kazen - chaotic god of smoke&lt;br /&gt;
Coriptis - chaotic goddess of battle&lt;br /&gt;
Doran - chaotic god of peace&lt;br /&gt;
Erion - chaotic dog god&lt;br /&gt;
Feninva - chaotic goddess of blood&lt;br /&gt;
Jedahad-bird - chaotic god of summer storms&lt;br /&gt;
Kalkala - chaotic fire god&lt;br /&gt;
Losborst - chaotic god of wine&lt;br /&gt;
[[Malachai]] - chaotic god of vain strength§&lt;br /&gt;
[[Malowdorn]] - chaotic god of shadows§&lt;br /&gt;
[[Mesha]] - chaotic bringer of the seasons§&lt;br /&gt;
[[Moloch]] - chaotic orc god§&lt;br /&gt;
Ostyed - chaotic god of natural disasters&lt;br /&gt;
Partressa - chaotic goddess of deep water fish&lt;br /&gt;
Pasperus - chaotic god of the southern stars&lt;br /&gt;
Penelopania - chaotic goddess of music&lt;br /&gt;
Phread - chaotic god of unseeing&lt;br /&gt;
Rahda - chaotic child god&lt;br /&gt;
Selyton - chaotic god of pain&lt;br /&gt;
Shashuk - the chaotic great red dragon&lt;br /&gt;
Sohork - chaotic god of pillaging&lt;br /&gt;
Suthak - chaotic goddess of fertility&lt;br /&gt;
Tel Star - chaotic god of the northern stars&lt;br /&gt;
Tika-nahu - chaotic god of fires&lt;br /&gt;
Torrchas - chaotic god of fools&lt;br /&gt;
Vivistat - chaotic god of doom unexplained&lt;br /&gt;
Xirchiriog - chaos unbounded&lt;br /&gt;
&lt;br /&gt;
== Lawful Gods ==&lt;br /&gt;
&lt;br /&gt;
Aladantle - lawful goddess of beauty&lt;br /&gt;
Alinah - lawful goddess of the moon&lt;br /&gt;
Bachontoi - lawful god of red wisdom&lt;br /&gt;
Bukera - lawful god of desert mountains&lt;br /&gt;
Crondussa - lawful goddess of eagles&lt;br /&gt;
Kadrim - lawful god of small birds&lt;br /&gt;
Kuvartma - lawful god of the moon&lt;br /&gt;
Margonne - lawful god of evil plans&lt;br /&gt;
Mondorent - lawful goddess of tombs&lt;br /&gt;
Montintra - lawful goddess of lightning and mirrors&lt;br /&gt;
Natosath - lawful god of death&lt;br /&gt;
Ragtha - lawful god of the lakes&lt;br /&gt;
Sashu - lawful god of justice&lt;br /&gt;
Scodem - lawful god of the hunt&lt;br /&gt;
Shindra - lawful goddess of dancing girls&lt;br /&gt;
Sinakad - lawful god of mercy for the trapped&lt;br /&gt;
[[Tangadorin]] - lawful god of seeing&lt;br /&gt;
Tyrebill - lawful god of light&lt;br /&gt;
Umannah - lawful sun god&lt;br /&gt;
Vernaha - lawful pixie goddess&lt;br /&gt;
Vicon - lawful goddess of visions&lt;br /&gt;
[[Vanir]] - lawful god of glorious battle§&lt;br /&gt;
[[Yorkai]] - lawful god of doorways and thresholds§&lt;br /&gt;
&lt;br /&gt;
== Neutral Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Almon]] - neutral god of travelers&lt;br /&gt;
Artura - neutral god of blacksmiths&lt;br /&gt;
Aniu - neutral lord of time&lt;br /&gt;
Bandorack - neutral god of feline animals&lt;br /&gt;
Beytnorn - neutral god of trees&lt;br /&gt;
Bondorr - neutral god of swords&lt;br /&gt;
Corrno - neutral god of thieves&lt;br /&gt;
Dacron - neutral god of craftsmen&lt;br /&gt;
Dyrantril - neutral god of alchemy&lt;br /&gt;
Eqni - neutral earth god&lt;br /&gt;
Frantilla - neutral goddess of flying&lt;br /&gt;
Grismal - neutral guardian of the underworld&lt;br /&gt;
Hercon - neutral goddess of directional magic&lt;br /&gt;
Ihlwynd - neutral god of pestilence&lt;br /&gt;
Kodeus - neutral god of dexterity and thieves&lt;br /&gt;
Limtram - neutral goddess of meadows&lt;br /&gt;
Mabont - neutral god of sight&lt;br /&gt;
Mosinylo - neutral god of the north wind&lt;br /&gt;
Mungo - neutral god of nightmares&lt;br /&gt;
Pernatem - neutral god of sculptures&lt;br /&gt;
Phelonious - neutral god of ancient kings&lt;br /&gt;
Promehene - neutral god of time&lt;br /&gt;
Rashtri - neutral goddess of revenge&lt;br /&gt;
Rhiannon - neutral goddess of witches&lt;br /&gt;
Tar-ark - neutral god of invisible&lt;br /&gt;
Targome - neutral god of aerial predators&lt;br /&gt;
Teros - neutral god of the forest&lt;br /&gt;
Vidmor - neutral bee goddess&lt;br /&gt;
Zarkon - neutral god of long rivers&lt;br /&gt;
[[Zorus]] - neutral god of the five seas§&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=406</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=406"/>
		<updated>2025-03-28T15:51:15Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Chronicles of Etinerra !'''&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; &lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Additional Spells | Additional Spells for spell-casters]]&lt;br /&gt;
* [[Campaign Calendar]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra] &lt;br /&gt;
* [https://adventurelogs.etinerra.com/blog Player-written Adventure Logs and Journals]&lt;br /&gt;
* [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 34%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[The Doom]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Church of the Light]]&lt;br /&gt;
* [[Cosmology | Cosmology of Etinerra]]&lt;br /&gt;
* [[Gods | Gods and Paganism]]&lt;br /&gt;
* [[The Dark Ones]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Dwarfs]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Littlelings]]&lt;br /&gt;
* [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[Lands of Men | Overview of Campaign World]] &lt;br /&gt;
* [[Duchy of Corridin | Duchy of Corridin (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Elthest | Duchy of Elthest (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Irecia | Duchy of Irecia (Eastern Borders game)]]&lt;br /&gt;
* [[Duchy of Occidens | Duchy of Occidens (Southern Seas game)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Gireford]]&lt;br /&gt;
* [[Kinlake]]&lt;br /&gt;
* [[Enonia]]&lt;br /&gt;
* [[Skalfier]]&lt;br /&gt;
* [[Irecia]]&lt;br /&gt;
* [[Ramathia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=405</id>
		<title>Test Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=405"/>
		<updated>2025-03-28T15:51:02Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome to the Chronicles of Etinerra !'''&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; &lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Additional Spells | Additional Spells for spell-casters]]&lt;br /&gt;
* [[Campaign Calendar]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra] &lt;br /&gt;
* [https://adventurelogs.etinerra.com/blog Player-written Adventure Logs and Journals]&lt;br /&gt;
* [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 34%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[The Doom]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Church of the Light]]&lt;br /&gt;
* [[Cosmology | Cosmology of Etinerra]]&lt;br /&gt;
* [[Gods | Gods and Paganism]]&lt;br /&gt;
* [[The Dark Ones]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Dwarfs]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Littlelings]]&lt;br /&gt;
* [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[Lands of Men | Overview of Campaign World]] &lt;br /&gt;
* [[Duchy of Corridin | Duchy of Corridin (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Elthest | Duchy of Elthest (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Irecia | Duchy of Irecia (Eastern Borders game)]]&lt;br /&gt;
* [[Duchy of Occidens | Duchy of Occidens (Southern Seas game)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Gireford]]&lt;br /&gt;
* [[Kinlake]]&lt;br /&gt;
* [[Enonia]]&lt;br /&gt;
* [[Skalfier]]&lt;br /&gt;
* [[Irecia]]&lt;br /&gt;
* [[Ramathia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=404</id>
		<title>Test Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=404"/>
		<updated>2025-03-28T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
== Quick Links ==&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; &lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Additional Spells | Additional Spells for spell-casters]]&lt;br /&gt;
* [[Campaign Calendar]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra] &lt;br /&gt;
* [https://adventurelogs.etinerra.com/blog Player-written Adventure Logs and Journals]&lt;br /&gt;
* [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 34%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[The Doom]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Church of the Light]]&lt;br /&gt;
* [[Cosmology | Cosmology of Etinerra]]&lt;br /&gt;
* [[Gods | Gods and Paganism]]&lt;br /&gt;
* [[The Dark Ones]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Dwarfs]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Littlelings]]&lt;br /&gt;
* [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[Lands of Men | Overview of Campaign World]] &lt;br /&gt;
* [[Duchy of Corridin | Duchy of Corridin (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Elthest | Duchy of Elthest (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Irecia | Duchy of Irecia (Eastern Borders game)]]&lt;br /&gt;
* [[Duchy of Occidens | Duchy of Occidens (Southern Seas game)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Gireford]]&lt;br /&gt;
* [[Kinlake]]&lt;br /&gt;
* [[Enonia]]&lt;br /&gt;
* [[Skalfier]]&lt;br /&gt;
* [[Irecia]]&lt;br /&gt;
* [[Ramathia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=403</id>
		<title>Test Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=403"/>
		<updated>2025-03-28T15:48:03Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot; &lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Additional Spells | Additional Spells for spell-casters]]&lt;br /&gt;
* [[Campaign Calendar]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra] &lt;br /&gt;
* [https://adventurelogs.etinerra.com/blog Player-written Adventure Logs and Journals]&lt;br /&gt;
* [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 34%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
[[The Doom]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Church of the Light]]&lt;br /&gt;
[[Cosmology | Cosmology of Etinerra]]&lt;br /&gt;
[[Gods | Gods and Paganism]]&lt;br /&gt;
[[The Dark Ones]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Dwarfs]]&lt;br /&gt;
[[Elves]]&lt;br /&gt;
[[Littlelings]]&lt;br /&gt;
[[Orcs]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 33%;vertical-align: top;padding: 2px;&amp;quot;| &lt;br /&gt;
* [[Lands of Men | Overview of Campaign World]] &lt;br /&gt;
* [[Duchy of Corridin | Duchy of Corridin (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Elthest | Duchy of Elthest (Western Borders game)]]&lt;br /&gt;
* [[Duchy of Irecia | Duchy of Irecia (Eastern Borders game)]]&lt;br /&gt;
* [[Duchy of Occidens | Duchy of Occidens (Southern Seas game)]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Gireford]]&lt;br /&gt;
* [[Kinlake]]&lt;br /&gt;
* [[Enonia]]&lt;br /&gt;
* [[Skalfier]]&lt;br /&gt;
* [[Irecia]]&lt;br /&gt;
* [[Ramathia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=402</id>
		<title>Test Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=402"/>
		<updated>2025-03-28T15:15:09Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
'''Links for Western Borders (Roll20) players''':  [[Lands of Men]] | [[Duchy of Elthest]] | [[Duchy of Corridin]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] |  [https://app.roll20.net/campaigns/details/3953083/etinerra-western-borders Roll20 Campaign Site]&lt;br /&gt;
&lt;br /&gt;
'''Other links of interest''':&lt;br /&gt;
[https://adventurelogs.etinerra.com/blog Adventure Logs] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra]  | [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
'''Campaign Information, Lore, Maps/Locations'''&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;99%&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot;| &lt;br /&gt;
Lorem ipsum dolor sit amet&lt;br /&gt;
| style=&amp;quot;width: 34%;&amp;quot;| &lt;br /&gt;
Lorem ipsum dolor sit amet&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot;| &lt;br /&gt;
Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Eastern Borders (tabletop) players''': [[Lands of Men]] | [[Duchy of Irecia]] | [[Enonia]] | [[Enonia Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] | [https://docs.google.com/spreadsheets/d/16k-w8C4n_8NZt0WdxjFL0XUU-Y4Gu1-cpk9uYo3hk2Q/edit?usp=sharing Game Signup Sheet]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Southern Seas (Discord) players''':  [[Lands of Men]] | [[Duchy of Occidens]] | [[Skalfier]] | [[Skalfier Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=401</id>
		<title>Test Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Test_Main_Page&amp;diff=401"/>
		<updated>2025-03-28T14:55:02Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;right  '''Welcome''' to the Chronicles of Etinerra !  This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time.   The campaign is played using AD&amp;amp;D 1st Edition and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2011 Butrint 37 city wall ruins.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has been active for over 16 years, starting in 2009. I've hosted multiple RPG campaigns, convention events as well as wargames that span the lands over that period of time. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition and a number of house rules. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
'''Links for Western Borders (Roll20) players''':  [[Lands of Men]] | [[Duchy of Elthest]] | [[Duchy of Corridin]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] |  [https://app.roll20.net/campaigns/details/3953083/etinerra-western-borders Roll20 Campaign Site]&lt;br /&gt;
&lt;br /&gt;
'''Other links of interest''':&lt;br /&gt;
[https://adventurelogs.etinerra.com/blog Adventure Logs] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra]  | [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
'''Campaign Information, Lore, Maps/Locations'''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| Campaign Information&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| Lore&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| Maps/Locations&lt;br /&gt;
|-&lt;br /&gt;
|Lorem ipsum dolor sit amet&lt;br /&gt;
|Lorem ipsum dolor sit amet&lt;br /&gt;
|Lorem ipsum dolor sit amet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Eastern Borders (tabletop) players''': [[Lands of Men]] | [[Duchy of Irecia]] | [[Enonia]] | [[Enonia Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] | [https://docs.google.com/spreadsheets/d/16k-w8C4n_8NZt0WdxjFL0XUU-Y4Gu1-cpk9uYo3hk2Q/edit?usp=sharing Game Signup Sheet]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Southern Seas (Discord) players''':  [[Lands of Men]] | [[Duchy of Occidens]] | [[Skalfier]] | [[Skalfier Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Crystal_Point&amp;diff=400</id>
		<title>Crystal Point</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Crystal_Point&amp;diff=400"/>
		<updated>2025-01-03T23:42:08Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;This coastal town is so named due to the huge crystal set in the cliffs overlooking the ocean. It has obviously been worked by someone or something in the past, but there is no sign or record who shaped the crystal into the shape it is in today. It is currently used as a light source for ships - by setting up a large fire or powerful light source near the crystal, it magnifies the glow so that it can be seen many leagues away.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This coastal town is so named due to the huge crystal set in the cliffs overlooking the ocean. It has obviously been worked by someone or something in the past, but there is no sign or record who shaped the crystal into the shape it is in today. It is currently used as a light source for ships - by setting up a large fire or powerful light source near the crystal, it magnifies the glow so that it can be seen many leagues away.&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=399</id>
		<title>Kinlake</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=399"/>
		<updated>2025-01-03T23:34:12Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kinlake.png|600px|thumb|right|Town of Kinlake]]&lt;br /&gt;
&lt;br /&gt;
Kinlake is a small fishing town located on the south-west side of the same-named Kin Lake. There is one fish-market and a harbor for boats. The town is defended by a dilapidated palisade, with a small castle in the center of town. Water is supplied by the nearby lake.&lt;br /&gt;
&lt;br /&gt;
It is governed by a council of the seven noble families living in and around the town. Lady Karla is the leading noble and leader of the local forces. &lt;br /&gt;
&lt;br /&gt;
The local temple of Light and shrines are overseen by High Curate Jerrell. &lt;br /&gt;
&lt;br /&gt;
There are 7 taverns in Kinlake. The Loud Lion Meadehall is the best of the bunch, with the Tooth Tavern having a foul, rough reputation as the worst tavern within several days travel. The only inn, The Wharf Resthouse, is a popular and comfortable place.&lt;br /&gt;
&lt;br /&gt;
Magic is frowned upon, but not completely illegal in Kinlake. Weapons are confiscated from visitors to the castle, unless under command of noble. Gladiator fighting is illegal. &lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=398</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=398"/>
		<updated>2025-01-03T23:27:10Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
[[File:2011 Butrint 37 city wall ruins.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has hosted multiple RPG campaigns, convention events as well as wargames that span the lands. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
'''Links for Western Borders (Roll20) players''':  [[Lands of Men]] | [[Duchy of Elthest]] | [[Duchy of Corridin]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] |  [https://app.roll20.net/campaigns/details/3953083/etinerra-western-borders Roll20 Campaign Site]&lt;br /&gt;
&lt;br /&gt;
'''Other links of interest''':&lt;br /&gt;
[https://adventurelogs.etinerra.com/blog Adventure Logs] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra]  | [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Eastern Borders (tabletop) players''': [[Lands of Men]] | [[Duchy of Irecia]] | [[Enonia]] | [[Enonia Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] | [https://docs.google.com/spreadsheets/d/16k-w8C4n_8NZt0WdxjFL0XUU-Y4Gu1-cpk9uYo3hk2Q/edit?usp=sharing Game Signup Sheet]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Southern Seas (Discord) players''':  [[Lands of Men]] | [[Duchy of Occidens]] | [[Skalfier]] | [[Skalfier Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=The_Southern_Seas_Campaign&amp;diff=397</id>
		<title>The Southern Seas Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=The_Southern_Seas_Campaign&amp;diff=397"/>
		<updated>2025-01-03T23:26:06Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Southern Seas campaign was an online Play-By-Post campaign in the Dark Ages world, running since 2009. It centered around the town of [[Skalfier]], located in the [[Duchy of Occidens]], and reached its climax in the fabled island-city of [[Ramathia]]! &lt;br /&gt;
&lt;br /&gt;
The Southern Seas campaign started off as a media-rich Play-by-Post game hosted on the old Google Wave product. After a hiatus and Google Wave shutting down, the play moved to Rizzoma and Roll20. Rizzoma became too unreliable, so we moved to Discord and concluded the campaign there. &lt;br /&gt;
&lt;br /&gt;
If you'd like to read the play, you can do so at [https://etinerra.com/archive.html the post archive found here]!  &lt;br /&gt;
&lt;br /&gt;
'''Quick Links for Players:''' [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] &lt;br /&gt;
&lt;br /&gt;
'''Location Links:''' [[Skalfier]] | [[Appleton]] | [[Ramathia]] | [[Duchy of Occidens]] | &lt;br /&gt;
&lt;br /&gt;
'''NPC Links:''' [[Skalfier Shops and NPCs]]  &lt;br /&gt;
&lt;br /&gt;
'''Other Links:''' [[Player Maps of the Southern Seas]] | [https://etinerra.com/archive.html Archive of Play by Post Acts] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What are the Chronicles of Etinerra] &lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=The_Eastern_Borders_Campaign&amp;diff=396</id>
		<title>The Eastern Borders Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=The_Eastern_Borders_Campaign&amp;diff=396"/>
		<updated>2025-01-03T23:24:01Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Eastern Borders campaign was the original tabletop campaign in my homebrew Etinerra world, running from 2009 to 2020. It centered around the town of [[Enonia]], located in the [[Duchy of Irecia]]. It followed a group of heroes attempting to unravel the secrets of The Doom and the Dark Ones, attempting to prevent the Dark Ones' return!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, COVID happened and between that, and folks moving away, dropping out, the campaign petered out. It was left unfinished, and I hope someday that the heroes can reassemble and finish what they started!&lt;br /&gt;
&lt;br /&gt;
[[File:FirstPlayersMap.jpg|400px|thumb|right|Original Players' Map]]&lt;br /&gt;
&lt;br /&gt;
'''Quick Links for players:''' [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] | [https://docs.google.com/spreadsheets/d/16k-w8C4n_8NZt0WdxjFL0XUU-Y4Gu1-cpk9uYo3hk2Q/edit?usp=sharing Game Signup Sheet]&lt;br /&gt;
&lt;br /&gt;
'''Location Links: '''[[Duchy of Irecia]] | [[Enonia]] | [[Enonia Shops and NPCs]]&lt;br /&gt;
&lt;br /&gt;
'''Other Links:''' [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What are the Chronicles of Etinerra] | [https://the-dark-ages.obsidianportal.com/adventure-log Adventurer's Stories]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=395</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Main_Page&amp;diff=395"/>
		<updated>2025-01-03T23:21:27Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome''' to the Chronicles of Etinerra !&lt;br /&gt;
&lt;br /&gt;
[[File:2011 Butrint 37 city wall ruins.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
This is a post-apocalypse, fantasy world with magic, dark evil and riches/rewards waiting for any brave enough to adventure for it. This setting has hosted multiple RPG campaigns, convention events as well as wargames that span the lands. &lt;br /&gt;
&lt;br /&gt;
The campaign is played using AD&amp;amp;D 1st Edition. If you're interested in joining a game, please email the DM: [mailto:chgowiz@gmail.com Michael/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
== Current active campaigns ==&lt;br /&gt;
&lt;br /&gt;
- An online Discord/Roll20 group ([[Western Borders]])&lt;br /&gt;
&lt;br /&gt;
'''Links for Western Borders (Roll20) players''':  [[Lands of Men]] | [[Duchy of Elthest]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] |  [https://app.roll20.net/campaigns/details/3953083/etinerra-western-borders Roll20 Campaign Site]&lt;br /&gt;
&lt;br /&gt;
'''Other links of interest''':&lt;br /&gt;
[https://adventurelogs.etinerra.com/blog Adventure Logs] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra]  | [[Wargames in the Dark Ages | Wargames in Etinerra]]&lt;br /&gt;
&lt;br /&gt;
== Suspended/Ended campaigns: ==&lt;br /&gt;
&lt;br /&gt;
- The original tabletop group - [[The Eastern Borders Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Eastern Borders (tabletop) players''': [[Lands of Men]] | [[Duchy of Irecia]] | [[Enonia]] | [[Enonia Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] | [https://docs.google.com/spreadsheets/d/16k-w8C4n_8NZt0WdxjFL0XUU-Y4Gu1-cpk9uYo3hk2Q/edit?usp=sharing Game Signup Sheet]&lt;br /&gt;
&lt;br /&gt;
- An online Play-by-Post group - [[The Southern Seas Campaign]]&lt;br /&gt;
&lt;br /&gt;
'''Links for Southern Seas (Discord) players''':  [[Lands of Men]] | [[Duchy of Occidens]] | [[Skalfier]] | [[Skalfier Shops and NPCs]] | [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Western_Borders&amp;diff=394</id>
		<title>Western Borders</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Western_Borders&amp;diff=394"/>
		<updated>2024-01-18T01:29:33Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Western Borders campaign is an online campaign in the Etinerra world. We run mostly on my Discord server (as of 2024). Occasionally on Roll 20.&lt;br /&gt;
&lt;br /&gt;
Currently, the action is taking place on the border of the [[Duchy of Elthest]] and the [[Duchy of Corridin]]. With the [[Bestial Lands|Bestials]] threatening to the West, who knows what's in store for brave adventurers?&lt;br /&gt;
&lt;br /&gt;
'''Quick Links for Players:''' [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] |  [https://app.roll20.net/campaigns/details/3953083/etinerra-western-borders Roll20 Campaign Site]&lt;br /&gt;
&lt;br /&gt;
'''Location Links:''' [[Gireford]] | [[Tannia]] &lt;br /&gt;
&lt;br /&gt;
'''NPC Links:''' [[Tannia Shops and NPCs]]  &lt;br /&gt;
&lt;br /&gt;
'''Other Links:''' [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What Are the Chronicles of Etinerra]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like to play, contact the DM: [mailto:chgowiz@gmail.com Michael S/Chgowiz]. We play every other Wednesdays, from 7:30pm to 9:30pm Central Standard Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=The_Damned&amp;diff=393</id>
		<title>The Damned</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=The_Damned&amp;diff=393"/>
		<updated>2024-01-16T18:44:39Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Damned (also known as The Afflicted) is the name given to those infected by the plague (The Affliction) that arose during [[The Doom]]. The Damned infect others by biting them. The Damned will attack any uninfected person who touches them or somehow “wakes” them. &lt;br /&gt;
&lt;br /&gt;
The Damned are not like zombies or other unnatural undead, but they do seem to have the ability to not age while in a dormant state. Some say the Damned will never die, but will forever wait for the flesh of the undamned to feast upon. It does not appear that the Damned retain any intelligence, only a mindless need to attack uninfected and feast on their flesh.&lt;br /&gt;
&lt;br /&gt;
The [[Church of the Light]] believe that it is a disease and treat it as such, when possible. (see: [[Additional Spells#Detect_Disease]]) Clerics can pray for the miracle of curing disease and this might free the victim of the disease, but it is not always a guaranteed result. The disease leaves a permanent scar on a person’s well-being and vitality. The nature of the disease, the Church claims, is that it is a spread affliction of spirit, starting when human-kind gave up on the best things that make them human. This spread of &amp;quot;Darkness and Damnation&amp;quot; can only truly be stopped when human-kind stand up united against the darkness of The Doom. &lt;br /&gt;
&lt;br /&gt;
Some practitioners of Arcane knowledge claim to have found clues of chaos magick that might explain the Affliction, but these are largely ignored.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Additional_Spells&amp;diff=392</id>
		<title>Additional Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Additional_Spells&amp;diff=392"/>
		<updated>2024-01-16T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric Spells==&lt;br /&gt;
&lt;br /&gt;
=== Detect Disease ===&lt;br /&gt;
(Cleric, Divination)&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
Components: V,S,M&lt;br /&gt;
&lt;br /&gt;
Range: 12“&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 round&lt;br /&gt;
&lt;br /&gt;
Duration: 1 turn + 1/2 turn/level&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Area of Effect: 1” circle&lt;br /&gt;
&lt;br /&gt;
Explanation/Description: This is a spell which reveals the presence of disease around the caster. The disease must have infected a humanoid creature to be detected. The caster will be able to know if is parasitic, bacterial or viral in nature, and may, through experience with various diseases, be able to know which disease it is.  It requires the use of the cleric’s holy (or unholy) symbol as its material component, with the cleric holding it before him or her.&lt;br /&gt;
&lt;br /&gt;
==Magic-User Spells==&lt;br /&gt;
&lt;br /&gt;
=== Ignition ===&lt;br /&gt;
(Magic-User, Alteration)&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
Components: V,S,M&lt;br /&gt;
&lt;br /&gt;
Range: 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 segment&lt;br /&gt;
&lt;br /&gt;
Duration: 2 rounds&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Effect: Sets subject/target alight&lt;br /&gt;
&lt;br /&gt;
This spell sets a single subject on fire, causing 1-4 hit points of damage on the first round and an additional hit point of damage on the second; if used to ignite a target soaked in oil, the damage from the spell is doubled. &lt;br /&gt;
&lt;br /&gt;
=== Utini's Messenger ===&lt;br /&gt;
(Magic User, Alteration)&lt;br /&gt;
&lt;br /&gt;
Level: 3&lt;br /&gt;
&lt;br /&gt;
Components: S,M&lt;br /&gt;
&lt;br /&gt;
Range: Touch&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 segment&lt;br /&gt;
&lt;br /&gt;
Duration: Special&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Effect: Two scrolls&lt;br /&gt;
&lt;br /&gt;
Utini's Messenger allows a mage to create an enchanted scroll with a message on it. The mage casts the spell, then prepares the message scroll and a copy. The original scroll is burnt, activating the messenger. This completely consumes the scroll. The smoke from the burning taking the appearance of a wispy bird, which will take wing and fly to the nearest window or door, slipping through the cracks and off to deliver the message. &lt;br /&gt;
&lt;br /&gt;
The wispy bird will deliver the scroll, which will appear whole and unburnt in the receiver's hands. To reply to the message, another mage writes a reply directly on the delivered scroll, using magical language and glyphs. The mage replying must then burn the scroll. The response appears on the scroll copy that is with the original caster immediately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Zorus&amp;diff=391</id>
		<title>Zorus</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Zorus&amp;diff=391"/>
		<updated>2023-05-05T15:16:47Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Zorus is the neutral god of the eight seas that surround the Lands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Zorus&amp;diff=390</id>
		<title>Zorus</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Zorus&amp;diff=390"/>
		<updated>2023-05-05T15:15:59Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Zorus is the neutral god of the five seas that surround the Lands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Artura&amp;diff=389</id>
		<title>Artura</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Artura&amp;diff=389"/>
		<updated>2023-05-05T15:13:35Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;=Overview= Artura is the neutral goddess of blacksmiths.  Artura's symbol is of a blacksmith's hammer. Idols and symbols of Artura can still be found at forges and anvils across the Lands.  Believers say that Artura is sister to Vanir and Malachai.  Category:LoreCategory:Gods&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Artura is the neutral goddess of blacksmiths.&lt;br /&gt;
&lt;br /&gt;
Artura's symbol is of a blacksmith's hammer. Idols and symbols of Artura can still be found at forges and anvils across the Lands.&lt;br /&gt;
&lt;br /&gt;
Believers say that Artura is sister to Vanir and Malachai.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Almon&amp;diff=388</id>
		<title>Almon</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Almon&amp;diff=388"/>
		<updated>2023-05-05T15:11:03Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Almon is the neutral god of travelers.&lt;br /&gt;
&lt;br /&gt;
Almon is a little known god, mainly only to itinerant travelers. He is a quiet and unassuming god, appearing occasionally when the mood suits him. His avatar is usually of a weary, tired, road-worn traveler, accompanied by a three-legged dog and a raven.&lt;br /&gt;
&lt;br /&gt;
Almon's priests, druids and monks are wanderers. There are no known temples for him, but shrines are often at gathering places or near towns/villages kind to travelers.&lt;br /&gt;
&lt;br /&gt;
Almon rarely directly aids those in need, instead letting them help themselves or letting his disciples provide. Followers say this is because Almon sent his dog once to aid a champion of his; as a result, the dog lost a leg. Almon became angry and decided to go hands-off. &lt;br /&gt;
&lt;br /&gt;
This may also by why there are no paladins of Almon, if Almon does not grant powers directly to his priests and champions.&lt;br /&gt;
&lt;br /&gt;
Almon is also known as The Endless Wanderer, Almon the Homeless, or The Eternal Traveler.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=387</id>
		<title>Tangadorin</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=387"/>
		<updated>2023-05-05T15:08:17Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Tangadorin is the lawful god of 'true' seeing. &lt;br /&gt;
&lt;br /&gt;
The priestess Jorann has established a cult headquarters in [[Enonia]] dedicated to Tangadorin and has a modest following of believers, as well as several acolytes and adepts.&lt;br /&gt;
&lt;br /&gt;
== The Word of Tangadorin ==&lt;br /&gt;
&lt;br /&gt;
* All must live within the light of the Divine Tangadorin. Those who live within darkness or shadows must be brought to the light, or destroyed without mercy.&lt;br /&gt;
* All who live in the darkness of unlife shall be destroyed, for they cannot be brought back to Tangadorin's Light.&lt;br /&gt;
* All must be told of the benefice of Tangadorin. His light must shine in the hearths and hearts of all.&lt;br /&gt;
* All who bring the Word of the Light of Tangadorin must walk truthfully in his Light always, for Tangadorin knows all and sees all. &lt;br /&gt;
* All who bend arcane power can find solace and protection in Tangadorin's Light, for he welcomes the generous donation of the fruits of their mystic labors.&lt;br /&gt;
&lt;br /&gt;
==The founding of the worship of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Nelfig was a fabulously rich merchant who, the year 905 YK, was inspired by a vision from the god Tangadorin. This was an unknown god, as far as he could tell, so he would be the first priest. He was so inspired that over the course of the next 10 years, he had a tower constructed to the glory of Tangadorin in the plains. He scoffed at those who called such a structure &amp;quot;folly&amp;quot; and said they were short sighted, that Tangorin would protect the tower and all it's glass from the weather and depredations of beasts/bestials. It nearly bankrupted him, but he overcame all obstacles and eventually it was built. He also had the Word of Tangadorin written, as well as the construction of the holy Scepter of Obedience and Light, which Nelfig himself would always carry to enforce the will of Tangadorin on those who might beset the followers or protect himself should he be attacked. He gathered most of his flock around him (some were to stay behind and continue to witness for the all-seeing eyes-of-light Tangadorin) and would proceed in a holy pilgrimage from [[Irecia | Irecia]] to the Tower to set up the temple, in 915 YK. Legend holds that Nelfig never was seen again.&lt;br /&gt;
&lt;br /&gt;
It is rumored that his apprentice was one of the founding visionaries of the [[Church of the Light | Church of the Light]], after Nelfig was lost.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Paladins (champions) of Tangadorin have the following abilities, which replace the abilities of the &amp;quot;core rules&amp;quot; paladin.&lt;br /&gt;
&lt;br /&gt;
* Improved saving throws (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
* Can Cure Disease or Cure Blindness once per week.&lt;br /&gt;
* Can Detect Magic at 60', provided he concentrates on doing so.&lt;br /&gt;
* Has a constant &amp;quot;Protection from Chaos&amp;quot; circle of 10'&lt;br /&gt;
* Can &amp;quot;lay on hands&amp;quot; and cure 2hp/level of wounds, once per day.&lt;br /&gt;
* At third level, can perform a ''Comprehend Languages, Detect Illusion, Detect Invisibility, Detect secret doors/passages/pits/traps'' (roll 1-2 on d6), each ability can be used once a day. All four can be used in a single day.&lt;br /&gt;
* Tangadorin will grant a warhorse at 4th level that is (either Pegasus or an Air Elemental)&lt;br /&gt;
* Bonus attacks and clerical spellcasting abilities  (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]][[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Vanir&amp;diff=386</id>
		<title>Vanir</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Vanir&amp;diff=386"/>
		<updated>2023-05-05T15:07:20Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Vanir is the lawful god of glorious battle.&lt;br /&gt;
&lt;br /&gt;
Worshipers of Vanir favor a simple, but harsh life of combat and facing the forces of Nature face first. It is a bloody religion where the priests can go into blood-lusts with their battleaxes, eschewing prayers and miracles in exchange for the frenzied taking of an enemy’s life.&lt;br /&gt;
&lt;br /&gt;
Chapels and shrines of Vanir resemble long halls made of logs, with earthen and simple rustic furniture inside. Altars of Vanir typically have axes and eagles adorning hearths spattered with blood.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
As the Kingdom of Man expanded into wild lands following the fall of the Dark Ones, it fell to a rough and hardy group of warriors to enter the mountains and frozen lands to the north to establish rule of Law. Whether due to the lack of a steady supply and communication with the Kingom, or in reaction to the brutal conditions, the men of the North began worshiping the god Vanir.&lt;br /&gt;
&lt;br /&gt;
=The Commands of Vanir=&lt;br /&gt;
Life is to be faced on one’s feet, without cowardice. Fear makes one grip one’s axe tighter. Never let fear turn your feet. Live only to fight another day.&lt;br /&gt;
Give your enemies no quarter and take their blood. Give your friends and allies all of your duty and trust and never betray them.&lt;br /&gt;
Rely not on trickery and deceit, but rather show your enemies the true measure of your power and faith. Vanir cares not for your wily ways, but rather the glory of your conquests and battles, whether you live or die.&lt;br /&gt;
Houserule – Blood Frenzy of Vanir&lt;br /&gt;
Priests of Vanir may use a battleaxe in combat as follows:&lt;br /&gt;
&lt;br /&gt;
They may not cast spells for the duration of combat once they have entered their blood frenzy.&lt;br /&gt;
Critical hits do double or max damage, plus give you one extra attack that round. Subsequent criticals that same round do not accumulate.&lt;br /&gt;
If you fumble and/or lose your weapon, you cannot stop to pick it up, but will continue to attack with your bare hands.&lt;br /&gt;
Recovery time after combat is doubled to two turns, no spell casting during that time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=385</id>
		<title>Tangadorin</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=385"/>
		<updated>2023-05-05T14:47:51Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Tangadorin is a lawful god of 'true' seeing. The priestess Jorann has established a cult headquarters in [[Enonia]] dedicated to Tangadorin and has a modest following of believers, as well as several acolytes and adepts.&lt;br /&gt;
&lt;br /&gt;
== The Word of Tangadorin ==&lt;br /&gt;
&lt;br /&gt;
* All must live within the light of the Divine Tangadorin. Those who live within darkness or shadows must be brought to the light, or destroyed without mercy.&lt;br /&gt;
* All who live in the darkness of unlife shall be destroyed, for they cannot be brought back to Tangadorin's Light.&lt;br /&gt;
* All must be told of the benefice of Tangadorin. His light must shine in the hearths and hearts of all.&lt;br /&gt;
* All who bring the Word of the Light of Tangadorin must walk truthfully in his Light always, for Tangadorin knows all and sees all. &lt;br /&gt;
* All who bend arcane power can find solace and protection in Tangadorin's Light, for he welcomes the generous donation of the fruits of their mystic labors.&lt;br /&gt;
&lt;br /&gt;
==The founding of the worship of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Nelfig was a fabulously rich merchant who, the year 905 YK, was inspired by a vision from the god Tangadorin. This was an unknown god, as far as he could tell, so he would be the first priest. He was so inspired that over the course of the next 10 years, he had a tower constructed to the glory of Tangadorin in the plains. He scoffed at those who called such a structure &amp;quot;folly&amp;quot; and said they were short sighted, that Tangorin would protect the tower and all it's glass from the weather and depredations of beasts/bestials. It nearly bankrupted him, but he overcame all obstacles and eventually it was built. He also had the Word of Tangadorin written, as well as the construction of the holy Scepter of Obedience and Light, which Nelfig himself would always carry to enforce the will of Tangadorin on those who might beset the followers or protect himself should he be attacked. He gathered most of his flock around him (some were to stay behind and continue to witness for the all-seeing eyes-of-light Tangadorin) and would proceed in a holy pilgrimage from [[Irecia | Irecia]] to the Tower to set up the temple, in 915 YK. Legend holds that Nelfig never was seen again.&lt;br /&gt;
&lt;br /&gt;
It is rumored that his apprentice was one of the founding visionaries of the [[Church of the Light | Church of the Light]], after Nelfig was lost.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Paladins (champions) of Tangadorin have the following abilities, which replace the abilities of the &amp;quot;core rules&amp;quot; paladin.&lt;br /&gt;
&lt;br /&gt;
* Improved saving throws (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
* Can Cure Disease or Cure Blindness once per week.&lt;br /&gt;
* Can Detect Magic at 60', provided he concentrates on doing so.&lt;br /&gt;
* Has a constant &amp;quot;Protection from Chaos&amp;quot; circle of 10'&lt;br /&gt;
* Can &amp;quot;lay on hands&amp;quot; and cure 2hp/level of wounds, once per day.&lt;br /&gt;
* At third level, can perform a ''Comprehend Languages, Detect Illusion, Detect Invisibility, Detect secret doors/passages/pits/traps'' (roll 1-2 on d6), each ability can be used once a day. All four can be used in a single day.&lt;br /&gt;
* Tangadorin will grant a warhorse at 4th level that is (either Pegasus or an Air Elemental)&lt;br /&gt;
* Bonus attacks and clerical spellcasting abilities  (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]][[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=384</id>
		<title>Tangadorin</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Tangadorin&amp;diff=384"/>
		<updated>2023-05-05T14:46:14Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Tangadorin is a lawful god of 'true' seeing. The priestess Jorann has established a cult headquarters in [[Enonia]] and has a modest following of believers, as well as several acolytes and adepts.&lt;br /&gt;
&lt;br /&gt;
== The Word of Tangadorin ==&lt;br /&gt;
&lt;br /&gt;
* All must live within the light of the Divine Tangadorin. Those who live within darkness or shadows must be brought to the light, or destroyed without mercy.&lt;br /&gt;
* All who live in the darkness of unlife shall be destroyed, for they cannot be brought back to Tangadorin's Light.&lt;br /&gt;
* All must be told of the benefice of Tangadorin. His light must shine in the hearths and hearts of all.&lt;br /&gt;
* All who bring the Word of the Light of Tangadorin must walk truthfully in his Light always, for Tangadorin knows all and sees all. &lt;br /&gt;
* All who bend arcane power can find solace and protection in Tangadorin's Light, for he welcomes the generous donation of the fruits of their mystic labors.&lt;br /&gt;
&lt;br /&gt;
==The founding of the worship of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Nelfig was a fabulously rich merchant who, the year 905 YK, was inspired by a vision from the god Tangadorin. This was an unknown god, as far as he could tell, so he would be the first priest. He was so inspired that over the course of the next 10 years, he had a tower constructed to the glory of Tangadorin in the plains. He scoffed at those who called such a structure &amp;quot;folly&amp;quot; and said they were short sighted, that Tangorin would protect the tower and all it's glass from the weather and depredations of beasts/bestials. It nearly bankrupted him, but he overcame all obstacles and eventually it was built. He also had the Word of Tangadorin written, as well as the construction of the holy Scepter of Obedience and Light, which Nelfig himself would always carry to enforce the will of Tangadorin on those who might beset the followers or protect himself should he be attacked. He gathered most of his flock around him (some were to stay behind and continue to witness for the all-seeing eyes-of-light Tangadorin) and would proceed in a holy pilgrimage from [[Irecia | Irecia]] to the Tower to set up the temple, in 915 YK. Legend holds that Nelfig never was seen again.&lt;br /&gt;
&lt;br /&gt;
It is rumored that his apprentice was one of the founding visionaries of the [[Church of the Light | Church of the Light]], after Nelfig was lost.&lt;br /&gt;
&lt;br /&gt;
==Paladins of Tangadorin==&lt;br /&gt;
&lt;br /&gt;
Paladins (champions) of Tangadorin have the following abilities, which replace the abilities of the &amp;quot;core rules&amp;quot; paladin.&lt;br /&gt;
&lt;br /&gt;
* Improved saving throws (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
* Can Cure Disease or Cure Blindness once per week.&lt;br /&gt;
* Can Detect Magic at 60', provided he concentrates on doing so.&lt;br /&gt;
* Has a constant &amp;quot;Protection from Chaos&amp;quot; circle of 10'&lt;br /&gt;
* Can &amp;quot;lay on hands&amp;quot; and cure 2hp/level of wounds, once per day.&lt;br /&gt;
* At third level, can perform a ''Comprehend Languages, Detect Illusion, Detect Invisibility, Detect secret doors/passages/pits/traps'' (roll 1-2 on d6), each ability can be used once a day. All four can be used in a single day.&lt;br /&gt;
* Tangadorin will grant a warhorse at 4th level that is (either Pegasus or an Air Elemental)&lt;br /&gt;
* Bonus attacks and clerical spellcasting abilities  (same as &amp;quot;core rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]][[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=The_Southern_Seas_Campaign&amp;diff=383</id>
		<title>The Southern Seas Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=The_Southern_Seas_Campaign&amp;diff=383"/>
		<updated>2023-05-02T18:13:45Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Southern Seas campaign is an online Play-By-Post campaign in the Dark Ages world, running since 2009. It is centered around the town of [[Skalfier]], located in the [[Duchy of Occidens]]. An area of mystery, adventure and danger, overlooking the seas that lead to the fabled city of [[Ramathia]]! &lt;br /&gt;
&lt;br /&gt;
'''Quick Links for Players:''' [https://docs.google.com/document/d/14ZXouC--Yyj3-CcDukJPI3FqVeVT794lWKUgWZHMhQ4/edit?usp=sharing Houserules] &lt;br /&gt;
&lt;br /&gt;
'''Location Links:''' [[Skalfier]] | [[Appleton]] | [[Ramathia]] | [[Duchy of Occidens]] | &lt;br /&gt;
&lt;br /&gt;
'''NPC Links:''' [[Skalfier Shops and NPCs]]  &lt;br /&gt;
&lt;br /&gt;
'''Other Links:''' [[Player Maps of the Southern Seas]] | [https://etinerra.com/archive.html Archive of Play by Post Acts] | [https://adventurelogs.etinerra.com/2009/01/01/what-are-the-chronicles-of-etinerra/ What are the Chronicles of Etinerra] &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Southern Seas campaign started off as a media-rich Play-by-Post game hosted on the old Google Wave product. After a hiatus and Google Wave shutting down, the play moved to Rizzoma and Roll20. Rizzoma became too unreliable, so we moved to Discord and have been there for a few years. &lt;br /&gt;
&lt;br /&gt;
If you'd like to read the action so far, go to the [https://etinerra.com/archive.html play archive found here] and follow along!  If you'd like to play, contact the DM: [mailto:chgowiz@gmail.com Michael S/Chgowiz]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=382</id>
		<title>Ramathia</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=382"/>
		<updated>2023-04-18T22:54:32Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: /* Elven Search to Ramathia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RamathiaPlayersMap.png|300px|thumb|right|Players Map of Ramathia]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ramathia is the name of an island and city off the southwestern coast of the [[Duchy of Occidens]] in the [[Lands of Men]]. &lt;br /&gt;
&lt;br /&gt;
The city itself is old and vast and, prior to the Doom, was once a source of great sea trade and exploration, as well as serving as the seat and capital of the Duchy. There were many harbors around Ramathia, serving all sorts of ships as well as a large fleet of the King’s Navy. The island itself held a great and dormant volcano that held endless caves and passages underneath its flanks. The port city of [[Skalfier]], on the mainland, was established to serve as the connection between Ramathia and the Kingdom.&lt;br /&gt;
&lt;br /&gt;
The Duchy abandoned Ramathia in 3 AD and it has not been resettled, or even visited, since. Rumors abound that pirates have settled in Ramathia and are living like kings off the abandoned wealth and riches there.&lt;br /&gt;
== History ==&lt;br /&gt;
The city was established by the [[Elves]] when they arrived to the Lands. The city was known as Ricoer (in ancient Elven tongue, meaning &amp;quot;First City&amp;quot; or possibly &amp;quot;Freedom City&amp;quot;). When the civilized races gained their freedom, the Elves allowed the humans to claim the city and island as theirs.&lt;br /&gt;
&lt;br /&gt;
During [[The Doom]], great sea creatures, strange humanoids living under the waves and the ocean itself plunged Ramathia into war and chaos. The great volcano erupted, burying a portion of the great sea city in ash and lava. Harbors and coastal villages were destroyed.&lt;br /&gt;
== Recent Events ==&lt;br /&gt;
=== Elven Conclave ===&lt;br /&gt;
In the Fall of 56AD, elves from the southern lands held a Conclave in Skalfier and declared a Search would be held in Ramathia to find any records that might have survived that could shed light on the location of the lost elven homelands. Hints of this possibility had been discovered by a group of adventurers ([[The Southern Seas Campaign]]) exploring a lost mage's library, and shared with the Conclave by Graian, an elven mage and member of the adventuring party.&lt;br /&gt;
=== Elven Search to Ramathia ===&lt;br /&gt;
In Summer of 57AD, three elven ships (Lustrina, Amarisa, Celesta) left Skalfier and traveled to Ramathia. The elven Foamfollower and Seadreamer families were the leading representatives. The ships arrived safely at the city harbor, but the Lustrina was lost to a strange whirlpool inside the harbor. The remaining ships made landfall to the west of the city along the island coast.&lt;br /&gt;
&lt;br /&gt;
Elves and adventurers set out to explore the city. They made contact with surviving Wild-folk and were guided into the city. Exploration of the city found it somewhat intact, though there was much damage from the volcanic eruption during the Doom, and a large crater/sinkhole in the center of the city. &lt;br /&gt;
&lt;br /&gt;
Further exploration of the island to the northwest of the city led the elves to the location of the first landing of elves. Ruins of elven structures were found, as well as carvings which shared a much different story of the landing than was common belief among the elves!&lt;br /&gt;
&lt;br /&gt;
=== The Arrival of the First Elves ===&lt;br /&gt;
The carvings, as confirmed and detailed by the Search's Elder Eriael, gave a much different account of how the Elves arrived. They were refugees of a race of elves that lived under the Sea! &lt;br /&gt;
&lt;br /&gt;
As Eriael told it:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We did not arrive to Nicoer by ship, lost from our homelands. We arrived from under the ocean's waves, fleeing the tyranny of constant strife, never-ending wars between cities that drenched our history in blood. Sindrill was a king of a city who tired of watching his kin and followers die. He was a powerful leader, beloved by many not just of his city, but of other cities. It is said that he alone would be merciful in siege and battle, where other kings would slaughter entire armies, he would allow the citizens to return.&lt;br /&gt;
&lt;br /&gt;
This resulted in the terrible anger of many of the other kings and finally one emerged, Nacalmo, who swore to destroy Sindrill. The good king recognized that the cost to defend against Nacalmo would be terrible. So, he gathered those who wanted to find a new life and fled. They were declared rebels and traitors by the other cities and pursued. &lt;br /&gt;
&lt;br /&gt;
A wise and powerful elf queen and sorceress, Tenyana, had been promised by her father to Nacalmo upon his success against Sindrill, but Tenyana fell in love with Sindrill and fled with him. Nacalmo's wrath was greater than the heat of a fire elemental and he pursued Sindrill across ocean floor and chasm. Their battles were terrible. Tenyana, fearing for Sindrill's life and the lives of the Rebels, created a Horn - the Horn of the Seas. &lt;br /&gt;
&lt;br /&gt;
It has but one purpose - to tell Tenyana where Sindrill is - so that she could escape and find him. She then gave the Horn to Sindrill and surrendered to Nacalmo. It was not enough though, Nacalmo's pride had been wounded and he'd sworn terrible oaths to kill Sindrill so he continued to pursue his foe. Eventually, there was the final battle. Sindrill's forces, with the hidden help of Tenyana, were victorious and the pursuers were nearly wiped out, but Sindrill was gravely wounded. Nacalmo retreated, with Tenyana a prisoner so that she would suffer for the rest of her days. &lt;br /&gt;
&lt;br /&gt;
Sindrill intended for the Rebels to do something that had only been whispered about - to live above the waves. He believed that by living on the lands and rocks, that our brothers and sisters of the seas would not find us, as they had no regard or care for what was above the waves. So the elves came here, to Nicoer, and here Sindrill saw his first and last dawn above the waves, and died. &lt;br /&gt;
&lt;br /&gt;
This has been hidden because we knew that the blood of our forefathers is in our veins, hot blooded, lustful, and yearning for war. The Elders of the cities and ships made a sacred oath that we would not pass this knowledge down, save between each others. That we would be the guardians against the wrath and vengeance that the elves of the seas would take upon us. That we would grow strong enough that even if we were found, we could prevail...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=381</id>
		<title>Ramathia</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=381"/>
		<updated>2023-04-18T22:53:56Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RamathiaPlayersMap.png|300px|thumb|right|Players Map of Ramathia]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ramathia is the name of an island and city off the southwestern coast of the [[Duchy of Occidens]] in the [[Lands of Men]]. &lt;br /&gt;
&lt;br /&gt;
The city itself is old and vast and, prior to the Doom, was once a source of great sea trade and exploration, as well as serving as the seat and capital of the Duchy. There were many harbors around Ramathia, serving all sorts of ships as well as a large fleet of the King’s Navy. The island itself held a great and dormant volcano that held endless caves and passages underneath its flanks. The port city of [[Skalfier]], on the mainland, was established to serve as the connection between Ramathia and the Kingdom.&lt;br /&gt;
&lt;br /&gt;
The Duchy abandoned Ramathia in 3 AD and it has not been resettled, or even visited, since. Rumors abound that pirates have settled in Ramathia and are living like kings off the abandoned wealth and riches there.&lt;br /&gt;
== History ==&lt;br /&gt;
The city was established by the [[Elves]] when they arrived to the Lands. The city was known as Ricoer (in ancient Elven tongue, meaning &amp;quot;First City&amp;quot; or possibly &amp;quot;Freedom City&amp;quot;). When the civilized races gained their freedom, the Elves allowed the humans to claim the city and island as theirs.&lt;br /&gt;
&lt;br /&gt;
During [[The Doom]], great sea creatures, strange humanoids living under the waves and the ocean itself plunged Ramathia into war and chaos. The great volcano erupted, burying a portion of the great sea city in ash and lava. Harbors and coastal villages were destroyed.&lt;br /&gt;
== Recent Events ==&lt;br /&gt;
=== Elven Conclave ===&lt;br /&gt;
In the Fall of 56AD, elves from the southern lands held a Conclave in Skalfier and declared a Search would be held in Ramathia to find any records that might have survived that could shed light on the location of the lost elven homelands. Hints of this possibility had been discovered by a group of adventurers ([[The Southern Seas Campaign]]) exploring a lost mage's library, and shared with the Conclave by Graian, an elven mage and member of the adventuring party.&lt;br /&gt;
=== Elven Search to Ramathia ===&lt;br /&gt;
In Summer of 57AD, three elven ships (Lustrina, Amarisa, Celesta) left Skalfier and traveled to Ramathia. The elven Foamfollower and Seadreamer families were the leading representatives. The ships arrive at the city harbor, but the Lustrina was lost to a strange whirlpool inside the harbor. The remaining ships made landfall to the west of the city along the island coast.&lt;br /&gt;
&lt;br /&gt;
Elves and adventurers set out to explore the city. They made contact with surviving Wild-folk and were guided into the city. Exploration of the city found it somewhat intact, though there was much damage from the volcanic eruption during the Doom, and a large crater/sinkhole in the center of the city. &lt;br /&gt;
&lt;br /&gt;
Further exploration of the island to the northwest of the city led the elves to the location of the first landing of elves. Ruins of elven structures were found, as well as carvings which shared a much different story of the landing than was common belief among the elves!&lt;br /&gt;
=== The Arrival of the First Elves ===&lt;br /&gt;
The carvings, as confirmed and detailed by the Search's Elder Eriael, gave a much different account of how the Elves arrived. They were refugees of a race of elves that lived under the Sea! &lt;br /&gt;
&lt;br /&gt;
As Eriael told it:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We did not arrive to Nicoer by ship, lost from our homelands. We arrived from under the ocean's waves, fleeing the tyranny of constant strife, never-ending wars between cities that drenched our history in blood. Sindrill was a king of a city who tired of watching his kin and followers die. He was a powerful leader, beloved by many not just of his city, but of other cities. It is said that he alone would be merciful in siege and battle, where other kings would slaughter entire armies, he would allow the citizens to return.&lt;br /&gt;
&lt;br /&gt;
This resulted in the terrible anger of many of the other kings and finally one emerged, Nacalmo, who swore to destroy Sindrill. The good king recognized that the cost to defend against Nacalmo would be terrible. So, he gathered those who wanted to find a new life and fled. They were declared rebels and traitors by the other cities and pursued. &lt;br /&gt;
&lt;br /&gt;
A wise and powerful elf queen and sorceress, Tenyana, had been promised by her father to Nacalmo upon his success against Sindrill, but Tenyana fell in love with Sindrill and fled with him. Nacalmo's wrath was greater than the heat of a fire elemental and he pursued Sindrill across ocean floor and chasm. Their battles were terrible. Tenyana, fearing for Sindrill's life and the lives of the Rebels, created a Horn - the Horn of the Seas. &lt;br /&gt;
&lt;br /&gt;
It has but one purpose - to tell Tenyana where Sindrill is - so that she could escape and find him. She then gave the Horn to Sindrill and surrendered to Nacalmo. It was not enough though, Nacalmo's pride had been wounded and he'd sworn terrible oaths to kill Sindrill so he continued to pursue his foe. Eventually, there was the final battle. Sindrill's forces, with the hidden help of Tenyana, were victorious and the pursuers were nearly wiped out, but Sindrill was gravely wounded. Nacalmo retreated, with Tenyana a prisoner so that she would suffer for the rest of her days. &lt;br /&gt;
&lt;br /&gt;
Sindrill intended for the Rebels to do something that had only been whispered about - to live above the waves. He believed that by living on the lands and rocks, that our brothers and sisters of the seas would not find us, as they had no regard or care for what was above the waves. So the elves came here, to Nicoer, and here Sindrill saw his first and last dawn above the waves, and died. &lt;br /&gt;
&lt;br /&gt;
This has been hidden because we knew that the blood of our forefathers is in our veins, hot blooded, lustful, and yearning for war. The Elders of the cities and ships made a sacred oath that we would not pass this knowledge down, save between each others. That we would be the guardians against the wrath and vengeance that the elves of the seas would take upon us. That we would grow strong enough that even if we were found, we could prevail...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=380</id>
		<title>Ramathia</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Ramathia&amp;diff=380"/>
		<updated>2023-04-18T15:14:22Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RamathiaPlayersMap.png|300px|thumb|right|Players Map of Ramathia]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Ramathia is the name of an island and city off the southwestern coast of the [[Duchy of Occidens]] in the [[Lands of Men]]. &lt;br /&gt;
&lt;br /&gt;
The city itself is old and vast and, prior to the Doom, was once a source of great sea trade and exploration, as well as serving as the seat and capital of the Duchy. There were many harbors around Ramathia, serving all sorts of ships as well as a large fleet of the King’s Navy. The island itself held a great and dormant volcano that held endless caves and passages underneath its flanks. The port city of [[Skalfier]], on the mainland, was established to serve as the connection between Ramathia and the Kingdom.&lt;br /&gt;
&lt;br /&gt;
The Duchy abandoned Ramathia in 3 AD and it has not been resettled, or even visited, since. Rumors abound that pirates have settled in Ramathia and are living like kings off the abandoned wealth and riches there.&lt;br /&gt;
== History ==&lt;br /&gt;
The city was established by the [[Elves]] when they arrived to the Lands. The city was known as Ricoer (in ancient Elven tongue, meaning &amp;quot;First City&amp;quot; or possibly &amp;quot;Freedom City&amp;quot;). When the civilized races gained their freedom, the Elves allowed the humans to claim the city and island as theirs.&lt;br /&gt;
&lt;br /&gt;
During [[The Doom]], great sea creatures, strange humanoids living under the waves and the ocean itself plunged Ramathia into war and chaos. The great volcano erupted, burying a portion of the great sea city in ash and lava. Harbors and coastal villages were destroyed.&lt;br /&gt;
== Recent Events ==&lt;br /&gt;
=== Elven Conclave ===&lt;br /&gt;
In the Fall of 56AD, elves from the southern lands held a Conclave in Skalfier and declared a Search would be held in Ramathia to find any records that might have survived that could shed light on the lost elven homelands. Hints of this possibility had been discovered by a group of adventurers ([[The Southern Seas Campaign]]) exploring a lost mage's library, and shared with the Conclave by Graian, an elven mage and member of the adventuring party.&lt;br /&gt;
=== Elven Search to Ramathia ===&lt;br /&gt;
In Summer of 57AD, three elven ships (Lustrina, Amarisa, Celesta) left Skalfier and traveled to Ramathia. The elven Foamfollower and Seadreamer families were the leading representatives. The ships arrive at the city harbor, but the Lustrina was lost to a strange whirlpool inside the harbor. The remaining ships made landfall to the west of the city along the island coast.&lt;br /&gt;
&lt;br /&gt;
Elves and adventurers set out to explore the city. They made contact with surviving Wild-folk and were guided into the city. Exploration of the city found it somewhat intact, though there was much damage from the volcanic eruption during the Doom, and a large crater/sinkhole in the center of the city. &lt;br /&gt;
&lt;br /&gt;
Further exploration of the island to the northwest of the city led the elves to the location of the first landing of elves. Ruins of elven structures were found, as well as carvings which shared a much different story of the landing than was common belief among the elves!&lt;br /&gt;
=== The Arrival of the First Elves ===&lt;br /&gt;
The carvings, as confirmed and detailed by the Search's Elder Eriael, gave a much different account of how the Elves arrived. They were refugees of a race of elves that lived under the Sea! &lt;br /&gt;
&lt;br /&gt;
As Eriael told it:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
We did not arrive to Nicoer by ship, lost from our homelands. We arrived from under the ocean's waves, fleeing the tyranny of constant strife, never-ending wars between cities that drenched our history in blood. Sindrill was a king of a city who tired of watching his kin and followers die. He was a powerful leader, beloved by many not just of his city, but of other cities. It is said that he alone would be merciful in siege and battle, where other kings would slaughter entire armies, he would allow the citizens to return.&lt;br /&gt;
&lt;br /&gt;
This resulted in the terrible anger of many of the other kings and finally one emerged, Nacalmo, who swore to destroy Sindrill. The good king recognized that the cost to defend against Nacalmo would be terrible. So, he gathered those who wanted to find a new life and fled. They were declared rebels and traitors by the other cities and pursued. &lt;br /&gt;
&lt;br /&gt;
A wise and powerful elf queen and sorceress, Tenyana, had been promised by her father to Nacalmo upon his success against Sindrill, but Tenyana fell in love with Sindrill and fled with him. Nacalmo's wrath was greater than the heat of a fire elemental and he pursued Sindrill across ocean floor and chasm. Their battles were terrible. Tenyana, fearing for Sindrill's life and the lives of the Rebels, created a Horn - the Horn of the Seas. &lt;br /&gt;
&lt;br /&gt;
It has but one purpose - to tell Tenyana where Sindrill is - so that she could escape and find him. She then gave the Horn to Sindrill and surrendered to Nacalmo. It was not enough though, Nacalmo's pride had been wounded and he'd sworn terrible oaths to kill Sindrill so he continued to pursue his foe. Eventually, there was the final battle. Sindrill's forces, with the hidden help of Tenyana, were victorious and the pursuers were nearly wiped out, but Sindrill was gravely wounded. Nacalmo retreated, with Tenyana a prisoner so that she would suffer for the rest of her days. &lt;br /&gt;
&lt;br /&gt;
Sindrill intended for the Rebels to do something that had only been whispered about - to live above the waves. He believed that by living on the lands and rocks, that our brothers and sisters of the seas would not find us, as they had no regard or care for what was above the waves. So the elves came here, to Nicoer, and here Sindrill saw his first and last dawn above the waves, and died. &lt;br /&gt;
&lt;br /&gt;
This has been hidden because we knew that the blood of our forefathers is in our veins, hot blooded, lustful, and yearning for war. The Elders of the cities and ships made a sacred oath that we would not pass this knowledge down, save between each others. That we would be the guardians against the wrath and vengeance that the elves of the seas would take upon us. That we would grow strong enough that even if we were found, we could prevail...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=379</id>
		<title>Wild Folk Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=379"/>
		<updated>2023-04-18T15:03:02Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wild Folk Ranges cover very similar territory to the [[Dwarf Ranges]], as well as the more “wild” places of the various Duchies – mountains, forests and places where populations of more “civilized” men are thin. The Duchies expect (and generally receive) the support of the tribes within their lands, and in return, they tend to leave the tribes alone, as long as laws are mutually respected.&lt;br /&gt;
&lt;br /&gt;
Most of the wild folk tribes are found in the [[Duchy of Irecia]], [[Southron Duchy]], [[Duchy of Dawn]], [[Duchy of Corridin]] and the [[Duchy of Occidens]].&lt;br /&gt;
&lt;br /&gt;
The tribes that did live in the Duchy of Dawn were either driven out of their homes by the Bestials, or have gone into hiding, fighting a guerrilla-style war with the invaders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]][[Category:Wild Folk Lands]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=378</id>
		<title>Wild Folk Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=378"/>
		<updated>2023-04-18T15:02:45Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wild Folk Ranges cover very similar territory to the [[Dwarf Ranges]], as well as the more “wild” places of the various Duchies – mountains, forests and places where populations of more “civilized” men are thin. The Duchies expect (and generally receive) the support of the tribes within their lands, and in return, they tend to leave the tribes alone, as long as laws are mutually respected.&lt;br /&gt;
&lt;br /&gt;
Most of the wild folk tribes are found in the [[Duchy of Irecia]], [[Southron Duchy]], [[Duchy of Dawn]], [[Duchy of Corridin]] and the [[Duchy of Occidens]].&lt;br /&gt;
&lt;br /&gt;
The tribes that did live in the Duchy of Dawn were either driven out of their homes by the Bestials, or have gone into hiding, fighting a guerrilla-style war with the invaders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]][[Category:Tribal Men Lands]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Tribal_Men_Ranges&amp;diff=377</id>
		<title>Tribal Men Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Tribal_Men_Ranges&amp;diff=377"/>
		<updated>2023-04-18T15:02:05Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: WikiDungeonMaster moved page Tribal Men Ranges to Wild Folk Ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wild Folk Ranges]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=376</id>
		<title>Wild Folk Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Wild_Folk_Ranges&amp;diff=376"/>
		<updated>2023-04-18T15:02:05Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: WikiDungeonMaster moved page Tribal Men Ranges to Wild Folk Ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tribal Men ranges cover very similar territory to the [[Dwarf Ranges]], as well as the more “wild” places of the various Duchies – mountains, forests and places where populations of more “civilized” men are thin. The Duchies expect (and generally receive) the support of the tribes within their lands, and in return, they tend to leave the tribes alone, as long as laws are mutually respected.&lt;br /&gt;
&lt;br /&gt;
Most of the wild men tribes are found in the [[Duchy of Irecia]], [[Southron Duchy]], [[Duchy of Dawn]], [[Duchy of Corridin]] and the [[Duchy of Occidens]].&lt;br /&gt;
&lt;br /&gt;
The tribes that did live in the Duchy of Dawn were either driven out of their homes by the Bestials, or have gone into hiding, fighting a guerrilla-style war with the invaders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]][[Category:Tribal Men Lands]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Almon&amp;diff=375</id>
		<title>Almon</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Almon&amp;diff=375"/>
		<updated>2023-04-11T01:18:03Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almon is a little known god, mainly only to the travelers. He is a quiet and unassuming god, appearing occasionally when the mood suits him. His avatar is usually of a weary, tired, road-worn traveler, accompanied by a three-legged dog and a raven.&lt;br /&gt;
&lt;br /&gt;
Almon's priests, druids and monks are wanderers. Very few temples for him, but shrines are often at gathering places or near towns/villages kind to travellers.&lt;br /&gt;
&lt;br /&gt;
Almon rarely directly aids those in need, instead letting them help themselves or letting his disciples provide. &lt;br /&gt;
&lt;br /&gt;
This is because Almon sent his dog once to aid a champion of his; as a result, the dog lost a leg. Almon became angry and decided to go hands-off. This may also by why there are no paladins of Almon.&lt;br /&gt;
&lt;br /&gt;
Almon is also known as The Endless Wanderer, Almon the Homeless, or The Eternal Traveler.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]][[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=374</id>
		<title>Kinlake</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=374"/>
		<updated>2023-04-03T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kinlake.png|600px|thumb|right|Town of Kinlake]]&lt;br /&gt;
&lt;br /&gt;
Kinlake is a small fishing town located on the south-west side of the same-named Kin Lake. It is in the [[Duchy of Occidens]].&lt;br /&gt;
&lt;br /&gt;
It is governed by a council of the seven noble families living in and around the town.&lt;br /&gt;
&lt;br /&gt;
There is one fish-market and a harbor for boats. &lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=373</id>
		<title>Kinlake</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Kinlake&amp;diff=373"/>
		<updated>2023-04-03T18:02:06Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;Town of Kinlake  Kinlake is a small fishing town located on the south-west side of the same-named Kin Lake. It is in the Duchy of Occidens.  It is governed by a council of the seven noble families living in and around the town.  Category:Places Category:Duchy of Occidens&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kinlake.png|600px|thumb|right|Town of Kinlake]]&lt;br /&gt;
&lt;br /&gt;
Kinlake is a small fishing town located on the south-west side of the same-named Kin Lake. It is in the [[Duchy of Occidens]].&lt;br /&gt;
&lt;br /&gt;
It is governed by a council of the seven noble families living in and around the town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Occidens]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=File:Kinlake.png&amp;diff=372</id>
		<title>File:Kinlake.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=File:Kinlake.png&amp;diff=372"/>
		<updated>2023-04-03T18:01:12Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: WikiDungeonMaster uploaded a new version of File:Kinlake.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=File:Kinlake.png&amp;diff=371</id>
		<title>File:Kinlake.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=File:Kinlake.png&amp;diff=371"/>
		<updated>2023-04-03T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Malowdorn&amp;diff=370</id>
		<title>Malowdorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Malowdorn&amp;diff=370"/>
		<updated>2023-02-05T17:09:29Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;Malowdorn is the god of shadows.  The Silent Knives are a fighting order of monks who follow him.  JG18.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Malowdorn is the god of shadows.&lt;br /&gt;
&lt;br /&gt;
The Silent Knives are a fighting order of monks who follow him.&lt;br /&gt;
&lt;br /&gt;
JG18.&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=369</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=369"/>
		<updated>2023-02-05T17:08:00Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Almon]]&lt;br /&gt;
&lt;br /&gt;
[[Malowdorn]]&lt;br /&gt;
&lt;br /&gt;
[[Mesha]]&lt;br /&gt;
&lt;br /&gt;
[[Moloch]]&lt;br /&gt;
&lt;br /&gt;
[[Tangadorin]]&lt;br /&gt;
&lt;br /&gt;
[[Yorkai]]&lt;br /&gt;
&lt;br /&gt;
[[Zorus]]&lt;br /&gt;
&lt;br /&gt;
[[Vanir]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Gods&amp;diff=368</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Gods&amp;diff=368"/>
		<updated>2023-02-05T17:07:43Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: Created page with &amp;quot;Almon Malowdorn Mesha Moloch Tangadorin Yorkai Zorus Vanir  Category:GodsCategory:Lore&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Almon]]&lt;br /&gt;
[[Malowdorn]]&lt;br /&gt;
[[Mesha]]&lt;br /&gt;
[[Moloch]]&lt;br /&gt;
[[Tangadorin]]&lt;br /&gt;
[[Yorkai]]&lt;br /&gt;
[[Zorus]]&lt;br /&gt;
[[Vanir]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]][[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Duchy_of_Irecia&amp;diff=367</id>
		<title>Duchy of Irecia</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Duchy_of_Irecia&amp;diff=367"/>
		<updated>2023-01-29T18:30:01Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: /* Locations */ Updated Enonia to be a city&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DuchyOfIrecia.png|600px|thumb|right|Duchy of Irecia]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The Duchy of Irecia consists of the lands associated with the fabled city of Irecia. The Duchy long served as one of the breadbaskets of the Kingdom. The rulers of the Duchy are the Reynald family. The current Duke is [[Archanis Reynald]].&lt;br /&gt;
&lt;br /&gt;
The Duchy stretches from the [[Sithasten Mountains]] in the east to the down river stretch of the [[Northruns River]] to the west, from the Northruns River in the south to the [[Northreach Mountains]] in the north. It is a forty three day horse ride across the breadth of the Duchy, and only twenty-some days from the Northruns River in the south to the Northreach Mountains to the north.&lt;br /&gt;
&lt;br /&gt;
[[Tribal Men Ranges]] are found in the Northreach Mountains. Beyond the Northreach Mountains lie [[Elven Coastal Lands and Islands]]. To the northeast, beyond the Sithastens, are [[Littleling Lands]]. Directly East beyond the Sithastens is the [[Duchy of Dawn]].&lt;br /&gt;
&lt;br /&gt;
The Ducal seat used to be located in Irecia, but when that city fell after [[The Doom]], Duke Hector Reynald relocated to the Central Kingdom. After his death, Archanis remained in the Central Kingdom, although he still visits and maintains court at the Duke’s residence in the city of Rondorin. The Reynalds maintain their rule over the Duchy through the activity of the Marshalls still left.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[[File:DuchyIrecia-Heraldry.png|thumb|200px|Heraldry of the Duchy of Irecia]]&lt;br /&gt;
&lt;br /&gt;
=== Major Cities ===&lt;br /&gt;
&lt;br /&gt;
[[Enonia]] | [[Irecia]] | [[Rondorin]] | [[Montor North]] &lt;br /&gt;
&lt;br /&gt;
=== Towns of Note ===&lt;br /&gt;
&lt;br /&gt;
[[Old Fawn]] | [[Yew]] | [[Rushton]] | [[Stouton]] | [[Riverton]] | [[Dusk]] | [[Ledforde]] | [[Grey]] | [[Northbridge]] | [[Kreneks Falls]] | [[Kings Hills]]&lt;br /&gt;
&lt;br /&gt;
=== Military Places of Note ===&lt;br /&gt;
&lt;br /&gt;
[[Enonia Keep]] | [[Reynalds Watch]] | [[Moon Watch]] | [[Northreach Watch]] | [[Upland Hold]] | [[Notchland Keep]] | [[Sithasten Watch]] | [[River Fasthold]]&lt;br /&gt;
&lt;br /&gt;
=== Villages of Note ===&lt;br /&gt;
&lt;br /&gt;
[[Ulichton]] | [[Calimbra]] | [[Draycott]] | [[Steltin]] | [[Yew]] | [[Tashas Leap]] | [[Advaris Well]] | [[Briarton]]&lt;br /&gt;
&lt;br /&gt;
=== Other Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Dark Woods]] | [[Dalewoods]] | [[Fell Forest]] | [[Willowdeep Woods]] | [[Montor South]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Additional DM Information]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Duchy of Irecia]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.etinerra.com/index.php?title=Additional_Spells&amp;diff=366</id>
		<title>Additional Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.etinerra.com/index.php?title=Additional_Spells&amp;diff=366"/>
		<updated>2023-01-27T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;WikiDungeonMaster: /* Magic-User Spells */  Clarified how Utini's Messenger works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric Spells==&lt;br /&gt;
&lt;br /&gt;
'''Detect Disease''' (Cleric, Divination)&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
Components: V,S,M&lt;br /&gt;
&lt;br /&gt;
Range: 12“&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 round&lt;br /&gt;
&lt;br /&gt;
Duration: 1 turn + 1/2 turn/level&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Area of Effect: 1” circle&lt;br /&gt;
&lt;br /&gt;
Explanation/Description: This is a spell which reveals the presence of disease around the caster. The disease must have infected a humanoid creature to be detected. The caster will be able to know if is parasitic, bacterial or viral in nature, and may, through experience with various diseases, be able to know which disease it is.  It requires the use of the cleric’s holy (or unholy) symbol as its material component, with the cleric holding it before him or her.&lt;br /&gt;
&lt;br /&gt;
==Magic-User Spells==&lt;br /&gt;
&lt;br /&gt;
'''Ignition''' (Magic-User, Alteration)&lt;br /&gt;
&lt;br /&gt;
Level: 1&lt;br /&gt;
&lt;br /&gt;
Components: V,S,M&lt;br /&gt;
&lt;br /&gt;
Range: 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 segment&lt;br /&gt;
&lt;br /&gt;
Duration: 2 rounds&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Effect: Sets subject/target alight&lt;br /&gt;
&lt;br /&gt;
This spell sets a single subject on fire, causing 1-4 hit points of damage on the first round and an additional hit point of damage on the second; if used to ignite a target soaked in oil, the damage from the spell is doubled. &lt;br /&gt;
&lt;br /&gt;
'''Utini's Messenger''' (Magic User, Alteration)&lt;br /&gt;
&lt;br /&gt;
Level: 3&lt;br /&gt;
&lt;br /&gt;
Components: S,M&lt;br /&gt;
&lt;br /&gt;
Range: Touch&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 segment&lt;br /&gt;
&lt;br /&gt;
Duration: Special&lt;br /&gt;
&lt;br /&gt;
Saving Throw: None&lt;br /&gt;
&lt;br /&gt;
Effect: Two scrolls&lt;br /&gt;
&lt;br /&gt;
Utini's Messenger allows a mage to create an enchanted scroll with a message on it. The mage casts the spell, then prepares the message scroll and a copy. The original scroll is burnt, activating the messenger. This completely consumes the scroll. The smoke from the burning taking the appearance of a wispy bird, which will take wing and fly to the nearest window or door, slipping through the cracks and off to deliver the message. &lt;br /&gt;
&lt;br /&gt;
The wispy bird will deliver the scroll, which will appear whole and unburnt in the receiver's hands. To reply to the message, another mage writes a reply directly on the delivered scroll, using magical language and glyphs. The mage replying must then burn the scroll. The response appears on the scroll copy that is with the original caster immediately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Information]]&lt;/div&gt;</summary>
		<author><name>WikiDungeonMaster</name></author>
	</entry>
</feed>